The Prison Escape
Why We Picked The Prison Escape
The Prison Escape is built from the route through the level, a few checkpoints and a map small enough to remember. the route through the level is the core of it, and each level rearranges the same demand into a new shape. It asks you to look before you leap, then makes leaping the only option. At 331 of 500 it is a modest entry, and it holds its place on level design alone. On the record: 4.3 out of 5 from 53 ratings.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Avoid pinch-zooming the page; it shifts pointer coordinates and makes small targets hard to hit.
- The exit is marked by the level design rather than by a marker, so read the screen before the map.
- Learn how the character moves on safe ground before you need it over a hazard.
Editor’s Note
Progress rarely saves, so plan to finish a level in a single sitting. The games here are short enough that the back button is a reasonable way to leave one unfinished.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Prisoners have escaped from your grasp! Hop in the car and chase after them. Beware of the treacherous pathway surrounded by cliffs! Put the caught prisoners back to work.

