Santas Secret Gift
Why We Picked Santas Secret Gift
Santas Secret Gift is a puzzle about steering with the arrow keys, and it asks for the whole board to be read before the first move. A run can end quietly: no explosion, just a shape that no longer has anywhere to go. It is a small idea, held to strictly. Nothing about it is new, and everything about it is finished, which is the trade this shelf makes. The page's own numbers: 171 of 500 on the arcade shelf, 4.5 out of 5 from 209 ratings, and 8,848 plays.
How to Play
The game is small enough to explain in three lines:
- Steer with the arrow keys; the rest of the game is timing.
- Finish the board in front of you; there is no clock unless the game shows one.
- Symmetry looks tidy and usually costs you a corner.
Editor’s Note
Expect to restart more than once; most of these games do not soften the board for a first attempt. There is no hint economy and no currency; the only resource is the space you have not used.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Santas Secret Gift turns a simple platformer idea into something much more interesting: Santa carries a magic gift box, and wherever he throws it, he can instantly teleport to. Instead of just running and jumping, you are constantly deciding where to toss the box, because that throw determines where Santa can appear next.
The controls are easy to pick up. Use the arrow keys to move around each stage, press the Z key to throw the gift box or teleport to wherever it landed, and press the down arrow to pass through doors when a path opens up. Mobile control support is included, so touch players get the same actions through on-screen buttons. Each level is a compact puzzle-platform room where the exit sits behind walls, gaps, or barriers that cannot be crossed with jumping alone.
The teleport is the whole game. A well-aimed throw over a wall lets you blink past it; a toss across a spike pit carries you safely over; a box left on a high ledge becomes a way up. Later stages combine several of these tricks in sequence, asking you to plan two or three throws ahead and to retrieve or re-throw the box from awkward positions. The difficulty builds steadily from simple one-throw rooms to layouts that punish sloppy aim.
The most useful habit is throwing low and deliberately: a box that rolls too far can land somewhere useless, and you will have to reset your plan. When a room seems impossible, look for thin walls and doorways, because the intended solution usually involves blinking through something rather than over it.
Players who enjoy puzzle platformers with one clever mechanic done well will love this. It plays directly in the browser on desktop and mobile, and its short levels make it ideal for quick holiday-season sessions.

