Red and Blue Castlewars
Why We Picked Red and Blue Castlewars
Red and Blue Castlewars gives you the board, the pieces and no clock, which sounds restful until half the space is gone. Momentum matters less than position; a clever move in the wrong corner is still a wasted move. It is a small idea, held to strictly. The shelf keeps it for the same reason players do: it is short, solvable, and never as easy as it looks. By the numbers: 582 plays, 4.7 out of 5 from 17 ratings, and 389 of 500 on the arcade shelf.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Switch to a wired connection if the frame keeps reloading itself in the middle of a round.
- Finish the board in front of you; nothing in it is timed unless the game puts a clock on screen.
- A board you cannot finish is cheaper to restart than to rescue.
Editor’s Note
It asks for attention rather than speed, which makes it a poor fit for a second monitor. Puzzle pages tend to be light, which is why the larger boards still open quickly on a phone with a weak connection.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Are you ready to battle your friend? Throw cannonballs at your buddy and destroy their castle. Are you up for the red versus blue cannonball fight? Load up the cannon and fire away. Purchase a cannonball and launch it. The first castle to crumble wins. Battle your friend and emerge victorious.

