Red and Blue Adventure
Why We Picked Red and Blue Adventure
There is no inventory in Red and Blue Adventure worth managing, which keeps the pace up and the menus empty. Difficulty comes from the layout rather than the controls, so a bad run is usually a bad route. There is no inventory screen to learn, which keeps the pace where it belongs. It holds its place because the route is the reward, and there is more than one worth taking. The page's own numbers: 3,179 plays, 4.1 out of 5 from 115 ratings, and 281 of 500 on the arcade shelf.
How to Play
Three things decide whether a run here goes well:
- Directional keys only, which keeps the hand in one place.
- Finish the stage rather than clear it, because most of these do not ask for a full sweep.
- Retry immediately rather than stewing; the level is short and the pattern is fresh.
Editor’s Note
A phone works, but the jumps want the precision of a keyboard. Adventure sits between arcade and puzzle in pace: slower than a reflex game, faster than a board.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Complete the levels in the best way by escaping from lots of enemies in the adventure-filled levels of the best friend red and blue! The adventure game of the blue and red men.
How to Play?
*WASD + Arrow Keys!
*collect diamonds! reach the door!
*Double Jump Available

