Neon Slimes
Why We Picked Neon Slimes
Neon Slimes is one action repeated until the run ends, and the score is the only thing that survives it. The loop is timing your jumps, and it stays interesting for as long as your hands keep up. Shallow the way a good joke is shallow: it lands, and then it is over. It is the sort of game that gets another go out of you, and then another after that. By the numbers: 454 of 500 on the arcade shelf, 5.0 out of 5 from 1 ratings, and 172 plays.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Fullscreen removes the site header, which gives the game more vertical room on a laptop.
- A run ends when you are caught; the score carries over and nothing else does.
- Ease off before the fast section instead of catching up during it.
Editor’s Note
The limit worth knowing: little persists, so a great run leaves no record beyond the number. Loading time matters more here than anywhere else: a game that takes a moment to start is a game you skip.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Make your opponent fall. Jump on his had to make him weak and small.

