My Little Golf
Why We Picked My Little Golf
Strokes are the budget, not seconds: every shot you take is one you cannot take again, and the hole stays exactly where it is. Drag distance sets the power, so a rushed flick from the edge of the screen usually costs more than a careful half swing does. Six reviews is a thin sample, but the design is clean, the rule set fits on a card, and nothing in it needs explaining twice.
How to Play
Three things decide whether a run here goes well:
- Tap or drag away from the ball in the direction you want it to travel.
- Reach the hole before your allowed hits run out; the counter is the real opponent.
- Pull a short distance for small corrections and a long one only on open fairways.
Editor’s Note
A short, quiet game with no timer and no opponent, suited to a two-minute break between other things. Expect plain presentation, a fixed stroke limit, and a course that punishes greedy power shots every time.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Simple and entertaining golf game where the objective is not to run out of ball hits before reaching the hole.
Control the ball with the mouse/touch by tapping in the direction you want to throw it. The further you move away from the ball when dragging your finger/mouse, the more force it will take.

