Mixed World
Why We Picked Mixed World
Mixed World is one of those puzzles that looks finished long before it is, because dragging pieces into place leaves gaps you cannot see yet. The board stays honest: every mistake is visible, and it was yours. Momentum matters less than position; a clever move in the wrong corner is still a wasted move. Position 124 of 500 flatters it slightly, and it earns the place anyway on legibility alone. The page's own numbers: 4.8 out of 5 from 371 ratings.
How to Play
The game is small enough to explain in three lines:
- Pick the piece up, move it, and let go; nothing snaps into place for you.
- Finish the board in front of you; nothing in it is timed unless the game puts a clock on screen.
- If two moves look equal, take the one that keeps the centre open.
Editor’s Note
A short session suits it best, since progress rarely saves and leaving usually means starting over. Every puzzle here loads inside the page rather than a new tab, so the back button and the address bar stay put.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Mixed World is a clever physics puzzle game with a charmingly odd premise: you play as a small blue character whose job is to shove the round red creatures off their platforms. Each level is a compact little stage of blocks, ramps, and obstacles, and clearing every red ball from it is the only way forward.
The controls are deliberately simple. You slide your blue character across the platforms, usually with a click, tap, or drag depending on your device, and momentum does the rest when you collide with a red ball. The challenge is never the input itself but the planning behind it, because platforms are small, edges are unforgiving, and a careless slide can leave you stuck or short of your target.
Where the game gets interesting is its items. Various tools placed around the levels help you succeed, and learning what each one does, and when to use it, is the core of the puzzle. Early stages introduce ideas gently, while later ones combine items, angles, and moving parts into setups that demand real thought. Expect to fail a level, rethink the order of your moves, and feel genuinely clever when the solution clicks.
A few tips from experience: study the whole level before making your first slide, since the intended solution usually reveals itself once you trace where each red ball needs to go. Use items in the order the level geometry suggests rather than grabbing everything at once, and remember that pushing a ball from the wrong angle can waste a perfectly good setup, so approach collisions carefully.
Mixed World suits puzzle lovers who enjoy physics-based problems over twitch reflexes, and its level-by-level structure makes it perfect for short sessions. It is the kind of game where you tell yourself one more level and suddenly realize you have cleared ten.

