Why We Picked Let me in
Let me in puts the board and the space left on it on one screen and then lets the board do the arguing. The rules fit in a sentence; the consequences take a good deal longer. It starts generous and tightens as the board fills; the difficulty is arithmetic rather than reflexes. Position 309 of 500 flatters it slightly, and it earns the place anyway on legibility alone. For reference: 4.3 out of 5 from 94 ratings.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Clear the browser cache when a game loads an old, broken version.
- Clear whatever the level asks you to clear, and count the space that the clear gives back.
- Clear from the edges inward; a single trapped cell is what ends most boards.
Editor’s Note
Best with a mouse; the tap targets on a phone are usable but tighter. No account, no download. The interface is one screen, the rules are visible on it, and nothing has to be remembered from a previous visit.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
It’s time to test your real skills. A puzzle game. At a bus stop in a bustling big city, as an assistant policeman, you have to get everyone on board safely, and you can’t be overstaffed, and overstaffed cars will be crowded Explosion, so you have to direct the platform personnel to get on and off the bus in an orderly way. Be careful not to hit the passengers on the opposite car, otherwise you will lose, come on.

