Kobadoo Flags
Why We Picked Kobadoo Flags
The rule in Kobadoo Flags is one sentence long — the board and the space left on it — and the rest of the game is working out what that costs. Most of the thinking happens before you act, because the board and the space left on it rewards looking a step ahead. It is quiet in a way that most of this library is not. The shelf keeps it for the same reason players do: it is short, solvable, and never as easy as it looks. For reference: 701 plays, 4.3 out of 5 from 20 ratings, and 121 of 172 on the puzzle shelf.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Scroll the page until the whole frame is visible, since clipped edges swallow clicks near the border.
- There is no fail state beyond an unusable board, and an unusable board is usually your own doing.
- Symmetry looks tidy and usually costs you a corner.
Editor’s Note
Nothing carries over between sessions, which is either refreshing or the whole problem. Every puzzle here loads inside the page rather than a new tab, so the back button and the address bar stay put.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Kobadoo Flags is a browser game that trains your brain by memorizing flags of the World in the right order.
When you play Kobadoo Flags you are actively using your working memory. Several scientific studies suggest that training of working memory has beneficial effects and can increase your cognitive functions.

