Jump with Justin
Why We Picked Jump with Justin
Jump with Justin hands you a level, a jump button and no map, and trusts you to work out the order. The screen is readable at a glance, so you can plan the next jump while finishing this one. There is no inventory screen to learn, which keeps the pace up. We kept it because a level here is a short promise rather than a long commitment. The page's own numbers: 6 of 500 on the arcade shelf, 4.1 out of 5 from 715 ratings, and 28.9K plays.
How to Play
Three rules cover almost everything this game asks of you:
- Everything responds to a tap, which is the only input the game asks you to learn.
- Finish the stage rather than clear it, because most of these do not ask for a full sweep.
- Use the fullscreen view; the edges of the level matter as much as the middle.
Editor’s Note
If you want a story, the text is thin; if you want a place to move through, it is enough. Little on these pages tracks progress between visits, so each level is approached from its own beginning.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Jump with Justin is a vertical jumping game with a wonderfully absurd premise: Justin is a beaver who also happens to be a mad inventor, and he has built himself a contraption to launch skyward. Your job is to keep that climb going as high as possible, bouncing from platform to platform while the ground disappears far below. Every run is a record attempt, and the question is always the same: how high can you get before gravity wins?
The controls are simple to grasp. Steer Justin left and right as he leaps, using the arrow keys on a keyboard or tilting and tapping on a touchscreen, and he does the jumping automatically whenever he lands on a platform. Miss a platform or hit something nasty and down he goes. What makes the climb interesting is his workshop of wacky inventions scattered along the way. Grab coins for score, and collect gadgets like magnetism to pull coins toward you, rockets for explosive bursts of altitude, and helium to float higher with less effort.
The twist is that not everything Justin invented works in his favor. His evil inventions are scattered up there too, and grabbing one, or smacking into an obstacle, sends him crashing back down with a bump. That push and pull between helpful power-ups and harmful traps gives every jump a small dose of risk, especially at greater heights where platforms thin out.
A few tips will stretch your runs. Prioritize survival over coins, since a missed platform ends everything. Rockets are worth steering toward because they skip entire sections safely, and when you see an evil invention sitting on a platform, route around it early rather than making a last-second correction.
Players who like endless climbers and quick arcade sessions with a cartoonish sense of humor will find a lot to like here. It is easy to pick up, hard to put down, and runs right in your browser.

