Get the Word!
Why We Picked Get the Word!
Get the Word! sits at the quieter end of this shelf: no timer, no lives, just the board and the space left on it until the board is complete. A run can end quietly: no explosion, just a shape that no longer has anywhere to go. That sounds thin, and it is — until the board is half full. We kept it because the rule is visible from the first screen and still holds at the last level. On the record: 105 of 172 on the puzzle shelf, 4.6 out of 5 from 38 ratings, and 1,353 plays.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Reload once if the embed stalls; the second load is usually clean.
- Clear whatever the level asks you to clear, and count the space that the clear gives back.
- A board you cannot finish is cheaper to restart than to rescue.
Editor’s Note
Nothing carries over between sessions, which is either refreshing or the whole problem. There is no hint economy and no currency; the only resource is the space you have not used.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
"You have six attempts to find the hidden word.
Start by guessing the first word.
After each guess, the letters will change color to indicate whether they are in the mystery word. "

