Why We Picked Get 10
Get 10 is a puzzle about the board and the space left on it, and it asks for the whole board to be read before the first move. the board and the space left on it is the mechanic, but the real work is deciding what to leave alone. A small game with a strict rule and no interest in flattering you. At 107 of 172 it is not the headline puzzle here, but it is the one that keeps its promises. By the numbers: 3.8 out of 5 from 26 ratings.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Mute the tab rather than the device when a game's audio needs to stop quickly.
- Finish the board in front of you; there is no clock unless the game shows one.
- Restart early. A board twenty moves in is cheaper to abandon than to rescue.
Editor’s Note
Session length is yours to choose; leaving mid-board usually costs you the board and nothing else. Fullscreen helps with the larger boards; the button sits beside the game, and the page keeps its place.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Matching the numbers has never been so much fun! Find and connect numbers to reach the highest number and score. Every higher number is a new challenge. How high can you get?

