Why We Picked Gakkul
Gakkul is a level to get through rather than a world to live in, and it is better for the limit. Later levels extend the map rather than the rulebook, so the skills built early keep paying. It does not try to be a big game, and it is better for it. It stays because the checkpoints respect your time and the levels respect your intelligence. By the numbers: 142 plays, 5.0 out of 5 from 3 ratings, and 183 of 183 on the adventure shelf.
How to Play
The game is small enough to explain in three lines:
- Steer with the arrow keys; the rest of the game is timing.
- Get to the end of the level and keep what you picked up on the way.
- Quit while a level is still interesting and come back to it fresh.
Editor’s Note
Playable with a single hand on a laptop, which is more than most platformers manage. The category leans on level design rather than presentation, so the pages stay light and start quickly.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Gakkul is a 2D platformer where you play as a boy who have to collect mangoes from the gardens while avoiding the garden owners, and traps like spikes, and pins and reach the yellow flag in order to go to the next level. There are 8 levels to play and the difficulty increases as you proceed.
Controls:
Use "WASD" or "Arrow" keys for the player's movement.
Use "W" or "Up" arrow key twice for double jump.

