FireBlob Winter
Why We Picked FireBlob Winter
FireBlob Winter is decided by the ball, the clock and the space between them rather than by the presentation, which is the right priority. The controls are borrowed from the real sport, so the learning curve is memory rather than study. Fewer rules than the real thing, and the same scoreline at the end. It has 1,190 plays here, which for a match-based game is a fair count of arguments settled. On the record: 4.7 out of 5 from 43 ratings, and 355 of 500 on the arcade shelf.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Dismiss any download or pop-up a game triggers; the run continues without it.
- Score more than the opposition before the clock runs out, and defend the lead rather than extending it.
- Set the difficulty one step down while you learn the controls.
Editor’s Note
Best treated as filler between other things; there is no depth beyond the next match, and it does not need any. One match is the whole unit of play, which suits a browser tab better than a league does.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Sequel to FireBlob, now with more levels and detail, better graphics, new puzzles, speedrun mode, and a final boss battle!
FireBlob is a Platform-Puzzle game where you command a small fireball in order to reach and ignite a wood fire; use the ball's heat abilities to melt the ice or use some level objects to help her to complete his task.

