Drag me-ow
Why We Picked Drag me-ow
Drag me-ow has no timer and no lives, so the only pressure is the space you have already spent. The rules fit in a sentence; the consequences do not. The curve is gentle on purpose, then flat for a while, then suddenly narrow — the last stretch is the game. It earns its place by being the sort of puzzle you can leave and return to without a manual. The page's own numbers: 147 of 172 on the puzzle shelf, 5.0 out of 5 from 2 ratings, and 198 plays.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Reader mode strips embedded frames, so the game area stays blank until it is switched off.
- The board arrives solvable and leaves solved, and the middle part is your own planning.
- Hold the board in your head; writing it down is slower than reading it.
Editor’s Note
A short session suits it best, since progress rarely saves and leaving usually means starting over. Because the genre runs on rules rather than reflexes, a puzzle stays playable on a trackpad and an old browser.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Drag and drop game where you have to bring a cat to his beloved cushion without getting killed.
Use the mouse or touch the screen to drag the cat around bring it to its soft pillow

