Don't Explode the Ball
Why We Picked Don't Explode the Ball
Don't Explode the Ball is tapping pieces into position in a browser tab, with no story and no reason to stop at one attempt. Checkpoints are rare, which sounds harsh and is, in fact, the point. Fast, legible, and unsentimental about your score, which is the genre's best mood. We kept it because it loads before you have decided whether to play it. For reference: 624 plays, 4.8 out of 5 from 23 ratings, and 385 of 500 on the arcade shelf.
How to Play
Three things decide whether a run here goes well:
- Tap the thing you want to move and the game handles the rest.
- A run ends when you are caught; the score carries over and nothing else does.
- Leave the sound on until the cues are familiar, then decide.
Editor’s Note
The honest limit is the ceiling: a run ends because the game speeds up, not because you improved. The category is the oldest thing in the library, and its games still assume a keyboard and a short attention span.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
In the game Don't Explode the Ball, you control the ball and must do everything possible not to touch the spikes and not explode. The upper and lower sides of the screen are completely covered with spikes, but spikes randomly appear on the side walls. You have to tap the ball, jump and guide the ball so that you hit the side walls without touching those spikes. Every time you touch the wall, you earn one point, and you have to keep doing it and earn more points. But keep in mind that as you progress, the game will become more difficult, and in addition to increasing the number of spikes, they also move to higher levels. Every few seconds a heart will appear on the screen, you will be able to catch it. These hearts are used in the store to unlock new skills. There are 5 different theme colors and 5 different balls to choose from.

