Why We Picked Death Run
Death Run is a short platforming errand, and it does not pretend to be a campaign. the route through the level is the core of it, and each level rearranges the same demand into a new shape. The hazards are legible, the shortcuts are earned, and the retry is instant. It earns the slot by being finishable in a sitting without feeling small while you are in it. For reference: 2,889 plays, 4.3 out of 5 from 128 ratings, and 289 of 500 on the arcade shelf.
How to Play
The page documents very little, so these are the things worth knowing before you spend time on it:
- Avoid pinch-zooming the page; it shifts pointer coordinates and makes small targets hard to hit.
- Reach the end of the level with what you picked up on the way.
- Collect on the way through rather than on the way back.
Editor’s Note
The honest limit: the story stops early, and the last level arrives before you expect it. The controls are the two most of this shelf uses, and the level design assumes you already know them.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
This game is an adventure game. You have thousands of lives in your hands. The game is full of various agencies. As the controller of the agency, you can repel all people and avoid passing.

