Bobb's World
Why We Picked Bobb's World
Bobb's World is built around timing your jumps, and the level design does the explaining that the text does not. Short, hand-built, and quietly difficult in the closing stretch of the level. timing your jumps takes practice, but the game rarely asks for the same move twice in a row. It has been opened 168 times, and the retry counter is probably higher. For reference: 5.0 out of 5 from 3 ratings, and 175 of 183 on the adventure shelf.
How to Play
Three rules cover almost everything this game asks of you:
- One key jumps; judging the landing matters more than the take-off.
- Get through the route in one piece; the retry is cheaper than the detour.
- Take the high route when the low one is crowded with hazards.
Editor’s Note
No account, no chapter select, and rarely a save: the level in front of you is the one that matters. The category leans on level design rather than presentation, so the pages stay light and start quickly.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
Bobb is very hungry and he wants all the food in the universe to feed himself!
Help him to go from planet to planet, and eat all the food in each stage!
Avoid hazards and jump on the enemies to defeat them, and collect all the food!
Face 30 different levels, find all the food and eat it all!

