Why We Picked BloxdHop
What BloxdHop gets right is tapping pieces into position, with a control scheme you already know from the sport. The controls are the whole design, and they are consistent. It comes down to tapping pieces into position, then to the boring part: getting back into position before the next attack. The shelf keeps it for the same reason a park keeps a pitch: someone always wants a game. For reference: 193 of 500 on the arcade shelf, 4.4 out of 5 from 96 ratings, and 7,112 plays.
How to Play
Three rules cover almost everything this game asks of you:
- One tap, one action; the game does not ask for a second input to go with it.
- Score more than the opposition before the clock runs out, and defend the lead rather than extending it.
- Hold your position at the back for a beat longer, since chasing the ball pulls the shape apart.
Editor’s Note
Playable with a trackpad, unpleasant with it; a mouse or a keyboard makes the passing far less accidental. It is a match, a scoreline and a restart button, and nothing else is asked of you.
Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.
Publisher Description
Supplied by the game’s publisher; reproduced as-is.
The floor is not lava here; it is simply gone, and the gap between you and the next platform is entirely your problem. BloxdHop is a parkour-inspired obby game where you run, jump, twist, and crouch through large themed worlds, racing to the end of each map without falling to your demise.
Movement uses the WASD keys, with Shift to run or a double tap of W as an alternative, and C, Z, or CAPS LOCK to crouch for those low-clearance squeezes. T or ENTER opens chat, B opens the shop, and commands start with a slash. The goal of each map is to reach the finish, and doing it fast earns you a high score and gold for your trouble.
There is real depth once you settle in. The themed maps vary their obstacle styles, so a trick you mastered in one world may need rethinking in the next, and the game tracks your level and experience over time, visible with the /xp command. The social layer matters too: you share lobbies with other players, can check who is around with /players, and if a map is not to your taste, /rtv lets the lobby vote to skip it. Gold earned on runs feeds the shop, giving your grinding a purpose beyond bragging rights.
Improvement comes from technique. Sprint jumps cover more distance than standing jumps, so build speed before big gaps. Line up your landing before you leap, not in midair, and use crouch deliberately on tight sections rather than rushing. Watching better players in your lobby is free coaching; follow their line through a hard section once before attempting it yourself.
BloxdHop suits obby veterans and newcomers alike, offering quick maps for short breaks and plenty of gold-chasing for long sessions. Falling is guaranteed; improvement is too.

