Alice and the Lost Candy

Why we picked it — our note on this game ↓

Played 10920 times.
4.8 (451 Reviews)

Why We Picked Alice and the Lost Candy

Alice and the Lost Candy keeps its levels short, its retries cheap and its hints to itself. It is generous with retries and stingy with hints, which is the better combination at this length. The art carries the story that the script does not bother to tell. It ranks 151 of 500 on the arcade shelf, which is crowded with longer, slower games. For reference: 4.8 out of 5 from 451 ratings.

How to Play

The game is small enough to explain in three lines:

  • Tapping is the whole vocabulary here, which makes it workable on a trackpad.
  • Stay clear of what is coming; nothing here can be defeated, only dodged.
  • Take the high route when the low one is crowded with hazards.

Editor’s Note

Expect to repeat a section more than once; the checkpoints are kind about it. Little on these pages tracks progress between visits, so each level is approached from its own beginning. Compared with the games it sits next to, it is the one you can finish in a sitting.

Written by the UGFJD editorial team for this page. The publisher’s own description follows below, unedited.

Publisher Description

Supplied by the game’s publisher; reproduced as-is.

Alice and the Lost Candy is a short, cute-looking platform game that hides a real challenge behind its sweet exterior. You guide Alice through a series of platforming stages on a quest to recover her lost candy, and while the style is charming and gentle, the jumps and obstacles ask more of your timing than the art might suggest.

The controls follow the familiar platformer pattern. On a keyboard you run left and right with the arrow keys or WASD and jump with a tap of a key, while on a touchscreen you use the on-screen controls to move and leap. The objective in each stage is straightforward: get Alice from the start to the end, gathering what candy you can along the way and avoiding whatever hazards the level puts in your path.

Because the game is short, every stage is built to count. The early levels ease you in with generous platforms and slow-moving threats, but the difficulty tightens quickly, and later sections demand clean, well-timed jumps rather than lucky ones. The cute presentation makes the challenge feel inviting instead of punishing, and failed attempts cost you only a few seconds before you are back for another try.

The players who finish this one are the ones who learn to be patient. Watch a hazard move through its full pattern before committing to a jump, because most obstacles here are predictable once you have seen them cycle. Take moving platforms at the peak of their path rather than rushing onto them the moment they appear, and do not be afraid to wait a beat before a tricky gap; a short pause costs nothing compared to a fall.

This is a lovely pick for players who enjoy compact platformers they can finish in a sitting or two, and for anyone who likes their challenge wrapped in something adorable rather than grim.

Categories

Arcade

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